COLOR_TITLE_BUFF = { 155, 202, 155 } COLOR_TITLE_DEBUFF = { 250, 100, 100 } COLOR_TITLE_TOGGLE = { 190, 190, 250 } COLOR_SYSTEM = { 255, 255, 0 } COLOR_TIME = { 255, 176, 98 } StateIconList = {} StateIconList[EFST_IDs.EFST_OVERTHRUSTMAX] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Maximum Over Thrust", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases weapon damage."}, {"Increases the possibility of breaking the weapon."} } } StateIconList[EFST_IDs.EFST_SUFFRAGIUM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Suffragium", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces cast time."} } } StateIconList[EFST_IDs.EFST_OVERTHRUST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Over Thrust", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases weapon damage."}, {"Increases the possibility of breaking the weapon."} } } StateIconList[EFST_IDs.EFST_AUTOBERSERK] = { descript = { {"Auto Berserk", COLOR_TITLE_BUFF}, {"Rage when close to death"} } } StateIconList[EFST_IDs.EFST_BEYOND_OF_WARCRY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Warcry of Beyond", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases physical attack power"}, {"Decreases magic attack power"} } } StateIconList[EFST_IDs.EFST_SWORDREJECT] = { descript = { {"Sword Reject", COLOR_TITLE_BUFF}, {"Reflects damage back to attacking monsters"}, {"(for all monster attacks)"}, {"Damage received is reduced by 1/2"}, {"You receive the other 1/2 of damage"} } } StateIconList[EFST_IDs.EFST_MANU_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"¸¶´©Å©ÀÇ ÀÇÁö", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â"}, {"¹°¸®, ¸¶¹ý µ¥¹ÌÁö °¨¼Ò"} } } StateIconList[EFST_IDs.EFST_CONCENTRATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Attention Concentration", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases DEX, AGI"}, {"Reveals nearby hidden enemies"} } } StateIconList[EFST_IDs.EFST_GRIFFON] = { descript = { {"Riding Griffon", COLOR_TITLE_TOGGLE} } } StateIconList[EFST_IDs.EFST_GS_MADNESSCANCEL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Madness Canceller (Last Stand)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK"}, {"Increases Attack Speed"}, {"Immobilized"} } } StateIconList[EFST_IDs.EFST_GS_ACCURACY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Increasing Accuracy (Increase Accuracy)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Accuracy"}, {"Increases DEX"}, {"Increases AGI"} } } StateIconList[EFST_IDs.EFST_FOOD_STR] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_HALLUCINATIONWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hallucination Walk", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Improves Evasion Rate"}, {"Chance to evade Magical Damage."} } } StateIconList[EFST_IDs.EFST_STORMKICK_ON] = { descript = { {"Whirlwind Kick (Tornado Kick)", COLOR_TITLE_BUFF}, {"When attacking an enemy"}, {"there is a chance to prepare a Whirlwind Kick"} } } StateIconList[EFST_IDs.EFST_KAUPE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Kaupe", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Chance to evade an enemy attack."} } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shield Spell (DEF)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Invokes a magical spell based on DEF"} } } StateIconList[EFST_IDs.EFST_WARMER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Warmer", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Removes Frozen/Freezing status"}, {"Immunity to Frozen/Freezing status"}, {"Recovers HP every 3 seconds"} } } StateIconList[EFST_IDs.EFST_PROTECT_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Magic Armor Potions", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases resistance to magical attacks"} } } StateIconList[EFST_IDs.EFST_STAR_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Comfort of the Stars", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_FOOD_CRITICALSUCCESSVALUE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Improves CRIT"} } } StateIconList[EFST_IDs.EFST_PROPERTYTELEKINESIS] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Enchants Weapon with Ghost Property"} } } StateIconList[EFST_IDs.EFST_GLOOMYDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gloomy Day", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases the damage of specific skills"}, {"Reduces FLEE, ASPD"} } } StateIconList[EFST_IDs.EFST_SIRCLEOFNATURE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Circle of Nature's Sound", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Consumes SP and recovers HP"} } } StateIconList[EFST_IDs.EFST_DEADLYINFECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Deadly Infect", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When attacking"}, {"or being attacked"}, {"your status effects are applies to them"} } } StateIconList[EFST_IDs.EFST_SYMPHONY_LOVE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Symphony of Love", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases MDEF"} } } StateIconList[EFST_IDs.EFST_BANDING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Banding", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Banding status"} } } StateIconList[EFST_IDs.EFST_NJ_BUNSINJYUTSU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Illusionary Shadow", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Avoids a certain number of physical attacks"}, {"Magical attacks cannot be avoided"} } } StateIconList[EFST_IDs.EFST_WUGRIDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Warg Rider", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Bows are Disabled"}, {"Warg Skills are only allowed"} } } StateIconList[EFST_IDs.EFST_ATKER_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"SP Consumption Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Skills using SP have their consumption increased"} } } StateIconList[EFST_IDs.EFST_BODYPAINT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Body Painting", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reveals hidden enemies"}, {"Chance to inflict Blind to enemies"}, {"Reduces Enemy ASPD"} } } StateIconList[EFST_IDs.EFST_NJ_UTSUSEMI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cicada Skin Shedding", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Avoids a certain number of physical attacks"}, {"When avoiding, move in the opposite direction of the attacker"} } } StateIconList[EFST_IDs.EFST_POISONINGWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Poisoning Weapon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Applies the poison coated on your weapon to the target"} } } StateIconList[EFST_IDs.EFST_CASH_DEATHPENALTY] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"No EXP loss upon death"} } } StateIconList[EFST_IDs.EFST_GS_ADJUSTMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Adjustment", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces HIT"}, {"Increases FLEE"}, {"Reduces damage of incoming ranged physical attacks"} } } StateIconList[EFST_IDs.EFST_AUTOSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Auto Spell", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When physically attacking"}, {"the selected skill will automatically cast without casting time."}, {"SP consumed is 2/3 the regular amount"}, {"Skill will not cast without sufficient SP"} } } StateIconList[EFST_IDs.EFST_DEC_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Decrease Agility", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces Movement Speed"}, {"Reduces ASPD"} } } StateIconList[EFST_IDs.EFST_NOEQUIPWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Weapon Off Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Weapons cannot be worn"} } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shield Spell (MDEF)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Invokes a magical spell based on MDEF"} } } StateIconList[EFST_IDs.EFST_AUTOGUARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Auto Guard", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Has a chance to block physical attacks"} } } StateIconList[EFST_IDs.EFST_TAROTCARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Tarot Card of Fate", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Applies one of 14 cards and their effects"} } } StateIconList[EFST_IDs.EFST_FEARBREEZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Fear Breeze", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When attacking with a bow"}, {"there is a chance to cause additional attacks"} } } StateIconList[EFST_IDs.EFST_GN_CARTBOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cart Boost", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_REF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shield Spell (Refine)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Invokes a magical effect based on refine"} } } StateIconList[EFST_IDs.EFST_FOOD_INT_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases INT"} } } StateIconList[EFST_IDs.EFST_NOEQUIPSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shield Off Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Shields cannot be worn"} } } StateIconList[EFST_IDs.EFST_MELTDOWN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Meltdown", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When attacking a player"}, {"there is a chance to destroy his/her weapon/armor"}, {"When attacking a monster"}, {"the monster's attack and defense are reduced"} } } StateIconList[EFST_IDs.EFST_QUAGMIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Quagmire", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces Movement Speed"}, {"Reduces AGI/DEX"} } } StateIconList[EFST_IDs.EFST_KAIZEL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Kaizel", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Cast time not affected by DEX"}, {"Upon death, you will revive with Kyrie Eleison for 2 seconds"} } } StateIconList[EFST_IDs.EFST_CR_SHRINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shrink", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When Autoguarding attacks"}, {"there is a chance to push the attack back"} } } StateIconList[EFST_IDs.EFST_FOOD_VIT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases VIT"} } } StateIconList[EFST_IDs.EFST_PARRYING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Parrying", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Blocks physical attacks by chance"} } } StateIconList[EFST_IDs.EFST_PROTECTWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Chemical Protection (Weapon)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Prevents weapon from being stripped/broken"} } } StateIconList[EFST_IDs.EFST_FOOD_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases AGI"} } } StateIconList[EFST_IDs.EFST_INC_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Increase agility", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Movement Speed"}, {"Increases Attack Speed"} } } StateIconList[EFST_IDs.EFST_SHOUT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Loud Exclamation (Crazy Uproar)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_CASH_RECEIVEITEM] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"When killing monsters"}, {"the drop chance is doubled"} } } StateIconList[EFST_IDs.EFST_SPL_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"·ç½Ã¿Ã¶óÀÇ ²Ü´", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â"}, {"Reduces DEF, MDEF"} } } StateIconList[EFST_IDs.EFST_ILLUSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Illusion", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Screen distortion"}, {"Shows more damage"}, {"Randomly interrupts casting"} } } StateIconList[EFST_IDs.EFST_HOVERING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hovering", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Traps and some ground skills do not have any effect"} } } StateIconList[EFST_IDs.EFST_BENEDICTIO] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Enchants Armor with Holy Property"} } } StateIconList[EFST_IDs.EFST_WEAPONBLOCKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Weapon Blocking", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When hit by close range physical attacks"}, {"there is a chance to nullify the damage"} } } StateIconList[EFST_IDs.EFST_ANGELUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Angelus", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases VIT DEF"} } } StateIconList[EFST_IDs.EFST_MARSHOFABYSS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Marsh of Abyss", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Slows Movement"}, {"Reduces DEF, Flee"} } } StateIconList[EFST_IDs.EFST_STEALTHFIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stealth Field", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Cloaks everyone in a radius around caster"}, {"Consumes SP while active"}, {"Reduces Movement Speed"} } } StateIconList[EFST_IDs.EFST_ADRENALINE2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Full Adrenaline Rush", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Weapon ASPD except Bows"} } } StateIconList[EFST_IDs.EFST_MANU_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"¸¶´©Å©ÀÇ ½Å³ä", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô"}, {"¸¶¹ý°ø°Ý µ¥¹ÌÁö »ó½Â"} } } StateIconList[EFST_IDs.EFST_NOEQUIPARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Armor Off Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Armor cannot be worn"} } } StateIconList[EFST_IDs.EFST_RENOVATIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Renovatio", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers HP every 5 seconds"}, {"When used on Undead monsters"}, {"it deals high damage according to skill level"} } } StateIconList[EFST_IDs.EFST_HIDING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hiding", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Avoids enemy attacks by hiding in the ground"}, {"Can be discovered with detection skills"} } } StateIconList[EFST_IDs.EFST_WEIGHTOVER50] = { descript = { {"Overweight 50%", COLOR_TITLE_DEBUFF}, {"HP/SP will not be restored"} } } StateIconList[EFST_IDs.EFST_STRUP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Spurt", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases STR"}, {"if the user is unequipped"}, {"and the skill level is high enough"} } } StateIconList[EFST_IDs.EFST_NOEQUIPHELM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Headgear Off Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Headgear cannot be worn"} } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION3] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"Berserk Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_ENDURE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Endure", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enables attacking and movement"}, {"while receiving damage"} } } StateIconList[EFST_IDs.EFST_TURNKICK_ON] = { descript = { {"Ready Turn Kick", COLOR_TITLE_BUFF}, {"When attacking,"}, {"there's a chance to prepare a Turn Kick"} } } StateIconList[EFST_IDs.EFST_ENCHANTPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Poison", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Poison Property"} } } StateIconList[EFST_IDs.EFST_SPL_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"ÇɱÍŧ¶óÀÇ ¿­¸ÅÀýÀÓ", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô"}, {"¹°¸®°ø°Ý µ¥¹ÌÁö »ó½Â"} } } StateIconList[EFST_IDs.EFST_BLESSING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Blessing", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases DEX, INT and STR"}, {"Recovers from a few status effects"} } } StateIconList[EFST_IDs.EFST_ONEHANDQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"One-hand Quicken", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Using One-handed Weapon"}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_SPEARQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Spear Quicken", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"â »ç¿ë ½Ã"}, {"Increases ASPD"}, {"Increases CRIT"}, {"Increases Flee"} } } StateIconList[EFST_IDs.EFST_BROKENWEAPON] = { descript = { {"Weapon is damaged.", COLOR_TITLE_DEBUFF} } } StateIconList[EFST_IDs.EFST_ASSUMPTIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Assumptio", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces damage taken"} } } StateIconList[EFST_IDs.EFST_MAXIMIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Maximize Power", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases damage to the maximum"}, {"Drains SP over time"} } } StateIconList[EFST_IDs.EFST_PROTECTSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Chemical Protection (Shield)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Prevents shield from being stripped/broken"} } } StateIconList[EFST_IDs.EFST_MAGNIFICAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Magnificat", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases natural SP Recovery Speed"} } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Concentration Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_POISONREACT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Poison React", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Counters a Poison attack with a one-time attack"}, {"When hit by a physical non-poison attack,"}, {"there is a chance to cast Envenom on target"} } } StateIconList[EFST_IDs.EFST_MOVHASTE_HORSE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_CRESCENTELBOW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Crescent Elbow", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Attempts to counter opponent's attack"}, {"Knocks back opponent and deals damage"}, {"You still take some of the damage"}, {"Does not affect boss monsters", COLOR_SYSTEM} } } StateIconList[EFST_IDs.EFST_SONG_OF_MANA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Song of Mana", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers SP every 5 seconds"} } } StateIconList[EFST_IDs.EFST_KAAHI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Kaahi", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Whenever you are hit by non-skills"}, {"SP is consumed and HP is recovered"} } } StateIconList[EFST_IDs.EFST_ECHOSONG] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Echo Song", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases DEF"} } } StateIconList[EFST_IDs.EFST_PRESERVE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Preserve", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Allows you to keep copied skill"} } } StateIconList[EFST_IDs.EFST_WEAPONPERFECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Weapon Perfection", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Applies 100% damage to"}, {"small, medium and large monsters"} } } StateIconList[EFST_IDs.EFST_PROVOKE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Provoke", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces VIT DEF"}, {"Increases ATK"} } } StateIconList[EFST_IDs.EFST_MOVHASTE_POTION] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_EDP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Deadly Poison", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Applies a deadly poison to weapon"}, {"Damage increase does not apply to boss monsters",COLOR_SYSTEM} } } StateIconList[EFST_IDs.EFST_JOINTBEAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Joint Beat", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Applies various status effects"}, {"due to joint damage."} } } StateIconList[EFST_IDs.EFST_PROVIDENCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Providence", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increased resistance"}, {"to undead and demon monsters"} } } StateIconList[EFST_IDs.EFST_FIGHTINGSPIRIT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Fighting Spirit", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK"}, {"Increases ASPD of caster"} } } StateIconList[EFST_IDs.EFST_FOOD_VIT_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases VIT"} } } StateIconList[EFST_IDs.EFST_SATURDAY_NIGHT_FEVER] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"Wild", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Decreases HP/SP per 3 seconds"}, {"Damage increased, Defense and Evasion dropped"}, {"Skills and items cannot be used."} } } StateIconList[EFST_IDs.EFST_TRUESIGHT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"True Sight", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases all stats"}, {"Increases ATK, HIT, CRIT"} } } StateIconList[EFST_IDs.EFST_CASH_PLUSONLYJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases Job EXP acquired."} } } StateIconList[EFST_IDs.EFST_ARMOR_PROPERTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Armor Property", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Changes your Elemental Property"} } } StateIconList[EFST_IDs.EFST_TENSIONRELAX] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Tension Relax", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases natural HP recovery"} } } StateIconList[EFST_IDs.EFST_DEATHHURT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Death Hurt (Contaminated Wound Poison)", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"ȸº¹ ½ºÅ³À» ¹ÞÀ» ¶§ È¿°ú ÀúÇÏ"} } } StateIconList[EFST_IDs.EFST_IMPOSITIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Impositio Manus", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Weapon damage"} } } StateIconList[EFST_IDs.EFST_LEECHESEND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Leech End", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Drains HP every second"} } } StateIconList[EFST_IDs.EFST_REPRODUCE] = { descript = { {"Reproduce", COLOR_TITLE_BUFF}, {"Activates when targetted by a skill"}, {"Only one skill can be learnt"} } } StateIconList[EFST_IDs.EFST_ACCELERATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Acceleration", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases movement speed of the Magic Gear"} } } StateIconList[EFST_IDs.EFST_NJ_NEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Soul", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases INT, STR"} } } StateIconList[EFST_IDs.EFST_FORCEOFVANGUARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Force of Vanguard", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Max HP, Defense increased"}, {"When physicalled attacked there is a chance to earn a rage counter"}, {"SP consumed while active"} } } StateIconList[EFST_IDs.EFST_RG_CCONFINE_M] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Close Confine", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Both Players cannot Move"}, {"Increases FLEE"}, {"Does not affect boss monsters", COLOR_SYSTEM} } } StateIconList[EFST_IDs.EFST_TRICKDEAD] = { descript = { {"Trick Dead (Play Dead)", COLOR_TITLE_TOGGLE}, {"Pretend Dead Status"} } } StateIconList[EFST_IDs.EFST_PROPERTYWATER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Frost Weapon (Endow Tsunami)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Water Property"} } } StateIconList[EFST_IDs.EFST_ADORAMUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Adoramus", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Blinds and reduces Movement Speed"} } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_ENERGYGAIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gentle Touch - Energy Gain", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When attacked or when attacking, there is a chance to"}, {"earn a Spirit Sphere"} } } StateIconList[EFST_IDs.EFST_NEUTRALBARRIER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Neutral Barrier", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"DEF/MDEF up"}, {"Neutralizes ranged attacks"} } } StateIconList[EFST_IDs.EFST_EARTHSCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Happy Break (Enjoyable Rest)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When sitting with another Taekwon"}, {"A certain amount of SP is regained"}, {"Chance for Earth Spike scrolls to not be destroyed when used"} } } StateIconList[EFST_IDs.EFST_FALCON] = { descript = { {"Falconry Mastery", COLOR_TITLE_TOGGLE}, {"Falcon Rental"} } } StateIconList[EFST_IDs.EFST_TWOHANDQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Two Hand Quicken", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When using two handed weapons,"}, {"increases ASPD"} } } StateIconList[EFST_IDs.EFST_SUN_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Comfort of the Sun", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Improves VIT DEF"} } } StateIconList[EFST_IDs.EFST_KYRIE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Kyrie Eleison", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"A defensive barrier that blocks a certain number of attacks"} } } StateIconList[EFST_IDs.EFST_PROTECTARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Chemical Protection (Armor)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Prevents body Armor from being stripped/broken"} } } StateIconList[EFST_IDs.EFST_GIANTGROWTH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Giant Growth", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases STR"}, {"There is a chance to vastly increase damage"}, {"of close range physical attacks"}, {"Chance to destroy weapon with each hit"} } } StateIconList[EFST_IDs.EFST_STR_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_AB_SECRAMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Sacrament", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces fixed casting time"} } } StateIconList[EFST_IDs.EFST_PARALYSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Paralyze", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces Attack Speed"}, {"Reduces FLEE"}, {"Reduces Movement Speed"} } } StateIconList[EFST_IDs.EFST_PROPERTYGROUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Seismic Weapon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Earth Property"} } } StateIconList[EFST_IDs.EFST_DOUBLECASTING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Double Casting", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When casting a Bolt Skill"}, {"there is a chance to cast another automatically"} } } StateIconList[EFST_IDs.EFST_RG_CCONFINE_S] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Close Confine", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Both Players cannot Move"}, {"Increases FLEE"}, {"Does not affect Boss"} } } StateIconList[EFST_IDs.EFST_OVERHEAT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"Over Heat", COLOR_TITLE_BUFF}, {"Heating caused by skill use"}, {"Drains HP every second"} } } StateIconList[EFST_IDs.EFST_SPL_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cornelia Anubis' Tears", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô"}, {"Magical attack damage increased"} } } StateIconList[EFST_IDs.EFST_DEEP_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Deep Sleep Status", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Damage Received by 1.5 times"}, {"Recovers HP/SP every 2 seconds"} } } StateIconList[EFST_IDs.EFST_RECOGNIZEDSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Recognized Spell", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Magic Skills deals Max Damage"}, {"All skills consumes more SP"} } } StateIconList[EFST_IDs.EFST_TARGET_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Max SP increased, SP consumption reduced"} } } StateIconList[EFST_IDs.EFST_FOOD_BASICAVOIDANCE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Improves FLEE"} } } StateIconList[EFST_IDs.EFST_DEFENDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Defender (Defending Aura)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduce Damage from Ranged Physical Attack"}, {"Reduces Movement Speed and Attack Speed"} } } StateIconList[EFST_IDs.EFST_WEAPONPROPERTY] = { haveTimeLimit = 0, descript = { {"Granted a weapon property"} } } StateIconList[EFST_IDs.EFST_S_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Small Life Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recoverys HP every 5 seconds"}, {"No effect if Berserk State is active"} } } StateIconList[EFST_IDs.EFST_FOOD_LUK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases LUK"} } } StateIconList[EFST_IDs.EFST_BLOODING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Bleeding", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"HP, SP recovery disabled"}, {"HP lost every 10 seconds"} } } StateIconList[EFST_IDs.EFST_REFRESH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Refresh", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Removes all debuffs when cast"}, {"Grants immunity to debuffs"}, {"Recovers a certain amount of HP"} } } StateIconList[EFST_IDs.EFST_FOOD_LUK_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases LUK"} } } StateIconList[EFST_IDs.EFST_BROKENARMOR] = { descript = { {"Armor is damaged", COLOR_TITLE_DEBUFF} } } StateIconList[EFST_IDs.EFST_DODGE_ON] = { descript = { {"Dodge", COLOR_TITLE_BUFF}, {"Allows Flying Kick to be used as a counter"}, {"When receiving enemy magic attack"}, {"there is a chance of completely avoiding it"}, {"If Spurt is also active"}, {"chance of avoiding physical attacks as well"} } } StateIconList[EFST_IDs.EFST_TARGET_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Resistance Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases resistance to"}, {"Stun, Frozen, Stone, Sleep, Silence"}, {"Blind, Curse, Poison, Bleeding, Confusion"} } } StateIconList[EFST_IDs.EFST_MELODYOFSINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Melody of Sink", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Magical Damage"}, {"Decreases Physical Damage"} } } StateIconList[EFST_IDs.EFST_CRUCIS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Signum Crucis", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces Undead and Demon monsters DEF"} } } StateIconList[EFST_IDs.EFST_SLOWCAST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Slow Cast", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Increases Casting Time"} } } StateIconList[EFST_IDs.EFST_PROPERTYWIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Lightning Loader", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Wind Property"} } } StateIconList[EFST_IDs.EFST_ENCHANTBLADE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Blade", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Adds magic damage to physical attacks"} } } StateIconList[EFST_IDs.EFST_ADRENALINE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Adrenaline Rush", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Attack Speed of"}, {"Axes and Mace weapons"} } } StateIconList[EFST_IDs.EFST_MAGICMUSHROOM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Magic Mushroom (Laughing Poison Mushroom)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Uses Smile Emoticon"}, {"Casts random spells every 4 seconds"}, {"Drains HP every 4 seconds"} } } StateIconList[EFST_IDs.EFST_CASH_PLUSEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases acquired EXP"} } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Awakening Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_TOXIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Toxin", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Interferes with skills every 10 seconds"}, {"Phen card is ignored"}, {"Every 10 seconds, SP is consumed"} } } StateIconList[EFST_IDs.EFST_RAISINGDRAGON] = { descript = { {"Rising Dragon", COLOR_TITLE_BUFF}, {"Maximum Spheres Increased"}, {"Increases Maximum HP/SP"}, {"Increases Attack Speed"}, {"Maintains Fury State"}, {"Slowly Drains HP per seconds"} } } StateIconList[EFST_IDs.EFST_HARMONIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Harmonize", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases all Stats"} } } StateIconList[EFST_IDs.EFST_CHASEWALK2] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_FOOD_STR_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_CLOAKINGEXCEED] = { descript = { {"Cloaking Exceed", COLOR_TITLE_BUFF}, {"Hides from Insects and Demon types too."}, {"Remains hidden until a certain number of hits received."}, {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_ASSUMPTIO2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Assumptio", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Defense"} } } StateIconList[EFST_IDs.EFST_THORNS_TRAP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Thorn Trap", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Periodically applies damage"} } } StateIconList[EFST_IDs.EFST_SLOWPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Slow Poison", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily stops Poison Damage"} } } StateIconList[EFST_IDs.EFST_CLOAKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cloaking", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Invisible"} } } StateIconList[EFST_IDs.EFST_PARTYFLEE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases Flee Rate"} } } StateIconList[EFST_IDs.EFST_CRITICALPERCENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Varnish", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Critical"} } } StateIconList[EFST_IDs.EFST_INSPIRATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Inspiration", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Hit rate, Stats, Damage, Max HP increased"}, {"All buffs and status effects removed"}, {"Drains HP, SP over time"}, {"Cannot receive status effects"}, {"Lose a percentage of your EXP"} } } StateIconList[EFST_IDs.EFST_UNLIMITED_HUMMING_VOICE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Unlimited Humming Voice", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Affected target's skills"}, {"increase their SP consumption"} } } StateIconList[EFST_IDs.EFST_FOOD_DEX] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases DEX"} } } StateIconList[EFST_IDs.EFST_ANALYZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Analyze", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces Physical and Magical Defense"} } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_REVITALIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gentle Touch - Revitalize", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases VIT, Max HP"}, {"Increases DEF"}, {"Increases natural HP Recovery"}, {"Movement speed increased"} } } StateIconList[EFST_IDs.EFST_COUNTER_ON] = { descript = { {"Prepare Counter Kick", COLOR_TITLE_BUFF}, {"Hit an enemy"}, {"to be ready for a counter kick"} } } StateIconList[EFST_IDs.EFST_GLORIA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gloria", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases LUK"} } } StateIconList[EFST_IDs.EFST_RUSH_WINDMILL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rush Windmill Attack", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Damage"} } } StateIconList[EFST_IDs.EFST_PYREXIA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Pyrexia", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Dark and Hallucinating state"} } } StateIconList[EFST_IDs.EFST_DANCE_WITH_WUG] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Dance With Warg", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD"}, {"Reduces Fixed casting time"} } } StateIconList[EFST_IDs.EFST_SWING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Swing Dance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Movement Speed"}, {"Increases ASPD"} } } StateIconList[EFST_IDs.EFST_MOON_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Comfort of the Moon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Improves FLEE"} } } StateIconList[EFST_IDs.EFST_MOONLIT_SERENADE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Moonlit Serenade", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases damage of magic skills"} } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_CHANGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gentle Touch - Change", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces DEF and MDEF"}, {"Increases Damage and ASPD"} } } StateIconList[EFST_IDs.EFST_STRIPACCESSARY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Accessory Off Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Cannot Equip Accessories"} } } StateIconList[EFST_IDs.EFST_PROPERTYUNDEAD] = { haveTimeLimit = 1, descript = { {"Enchants Armor with Undead Property"} } } StateIconList[EFST_IDs.EFST_INVISIBILITY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Invisibility", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Conceals yourself from view"}, {"All attacks become Ghost Lvl 1 property"}, {"Drains SP"}, {"Skills and items cannot be used"} } } StateIconList[EFST_IDs.EFST_ABUNDANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Abundance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers SP every 10 seconds"} } } StateIconList[EFST_IDs.EFST_FOOD_BASICHIT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Improves HIT"} } } StateIconList[EFST_IDs.EFST_FOOD_AGI_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases AGI"} } } StateIconList[EFST_IDs.EFST_SHADOWFORM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shadow Form", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"For a certain number of hits"}, {"have a target take the damage instead"} } } StateIconList[EFST_IDs.EFST_AUTOSHADOWSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Auto Shadow Spell", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Automatically casts"}, {"an available magic spell"} } } StateIconList[EFST_IDs.EFST_SHAPESHIFT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shape Shift", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Changes your Mado Gear elemental property"} } } StateIconList[EFST_IDs.EFST_MANU_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"¸¶´©Å©ÀÇ È£±â", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô"}, {"¹°¸®°ø°Ý µ¥¹ÌÁö »ó½Â"} } } StateIconList[EFST_IDs.EFST_MARIONETTE_MASTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Marionette Control (caster)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Passes the stats"}, {"to a Player"} } } StateIconList[EFST_IDs.EFST_MARIONETTE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Marionette Control (target)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Target Player"}, {"who receives the stats"} } } StateIconList[EFST_IDs.EFST_WZ_SIGHTBLASTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Sight Blaster", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Attacks an enemy with a single attack"}, {"that ventures too close"} } } StateIconList[EFST_IDs.EFST_LEXAETERNA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Lex Aeterna", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Doubles damage of the next attack"} } } StateIconList[EFST_IDs.EFST_INFRAREDSCAN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Infrared Scan", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Discovers targets in hiding"}, {"Chance to Reduce FLEE of nearby enemy"} } } StateIconList[EFST_IDs.EFST_INT_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases INT"} } } StateIconList[EFST_IDs.EFST_ASPERSIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Aspersio", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Holy Property"} } } StateIconList[EFST_IDs.EFST_MOVHASTE_INFINITY] = { descript = { {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_LERADS_DEW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Lerad's Dew", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Max HP"} } } StateIconList[EFST_IDs.EFST_FOOD_INT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases INT"} } } StateIconList[EFST_IDs.EFST_VENOMBLEED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Venom Bleed", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces Max HP"} } } StateIconList[EFST_IDs.EFST_GS_GATLINGFEVER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Gatling Fever", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Damage and ASPD"}, {"Reduces Movement Speed"} } } StateIconList[EFST_IDs.EFST_VITALITYACTIVATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Vitality Activation", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"To the caster,"}, {"Increases Healing skills and Item effects"}, {"Stops SP regeneration"}, {"Reduces SP recovery item effects"} } } StateIconList[EFST_IDs.EFST_STONEHARDSKIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rune Stone: Stone Hard Skin", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Resists damage equal to the HP consumed when casting"}, {"Players that attack you with weapons"}, {"will break them by chance."}, {"On monsters, they will have reduced ATK for 10 seconds"} } } StateIconList[EFST_IDs.EFST_WEIGHTOVER90] = { descript = { {"Overweight 90%", COLOR_TITLE_DEBUFF}, {"HP/SP will not be restored"}, {"Attacks/Skills are disabled"} } } StateIconList[EFST_IDs.EFST_PROTECTHELM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Chemical Protection Helm (Biochemical Helm)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Protect helm from being destroyed"} } } StateIconList[EFST_IDs.EFST_PLUSAVOIDVALUE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"ȯ¿µÀÇ ¼úÀÜ", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"¿ÏÀü ȸÇÇ Áõ°¡"} } } StateIconList[EFST_IDs.EFST_OBLIVIONCURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Oblivion Curse", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Oblivion status"} } } StateIconList[EFST_IDs.EFST_HEALPLUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enhanced Healing Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When healing via recovery items"}, {"the healing effect is increased"} } } StateIconList[EFST_IDs.EFST_PROTECT_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Defense Protection", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases physical DEF"} } } StateIconList[EFST_IDs.EFST_CRITICALWOUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Critical Wounds", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces effects of healing skills"} } } StateIconList[EFST_IDs.EFST_PRESTIGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Prestige", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Chance to evade Magical Attacks"}, {"Defense Up"} } } StateIconList[EFST_IDs.EFST_FOOD_DEX_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases DEX"} } } StateIconList[EFST_IDs.EFST_CARTBOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cart Boost", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Movement Speed"} } } StateIconList[EFST_IDs.EFST_L_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Medium Life Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers HP every 4 seconds"}, {"No effect if Berserk State is active"} } } StateIconList[EFST_IDs.EFST_WINDWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Wind Walk", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Movement Speed/Evasion"} } } StateIconList[EFST_IDs.EFST_PROPERTYFIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Flame Launcher", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchants Weapon with Fire Property"} } } StateIconList[EFST_IDs.EFST_STRIKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Striking", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Weapon damage and chance of critical"} } } StateIconList[EFST_IDs.EFST_DOWNKICK_ON] = { descript = { {"Prepare Down Kick", COLOR_TITLE_BUFF}, {"Hit an enemy"}, {"for a chance to preform a kick"} } } StateIconList[EFST_IDs.EFST_PROPERTYDARK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Enchants Armor with Shadow Property"} } } StateIconList[EFST_IDs.EFST_REFLECTSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Reflect Shield", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When attacked with physical short range attacks"}, {"reflect a portion of the damage"} } } StateIconList[EFST_IDs.EFST_RIDING] = { descript = { {"Riding Vehicle", COLOR_TITLE_TOGGLE} } } StateIconList[EFST_IDs.EFST_LIGHTNINGWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Lightning Walk", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When targetted by a magic attack,"}, {"after a chance to avoid"}, {"move straight to the caster"} } } StateIconList[EFST_IDs.EFST_FROSTMISTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Freezing Status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Decreases Defense, ASPD and Movement speed"}, {"Increases Fixed Cast time."} } } StateIconList[EFST_IDs.EFST_COLD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Frozen", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Movement, Attack, Skill and Items are not available"}, {"Drains SP and HP continuously"}, {"Increases the damage taken caused by Maces, Axes and 2H Axes"}, {"Increases the damage taken caused by Wind Property spells"}, {"Reduces the damage taken caused by Daggers, Swords, 2H Swords and Arrows"} } } StateIconList[EFST_IDs.EFST_GROUNDMAGIC] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Ground skill effect"} } } StateIconList[EFST_IDs.EFST_HELLPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hell Power", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Can not be revived"}, {"Sacrifice is Disabled"}, {"Token of Siegfried disabled"} } } StateIconList[EFST_IDs.EFST_SAVAGE_STEAK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Savage Roast", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases STR"} } } StateIconList[EFST_IDs.EFST_COCKTAIL_WARG_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Wolf Blood Cocktail", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases INT"} } } StateIconList[EFST_IDs.EFST_MINOR_BBQ] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Minorous Beef Stew", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases VIT"} } } StateIconList[EFST_IDs.EFST_SIROMA_ICE_TEA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Siroma Iced Tea", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases DEX"} } } StateIconList[EFST_IDs.EFST_DROCERA_HERB_STEAMED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Drosera Herb Salad", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases AGI"} } } StateIconList[EFST_IDs.EFST_PUTTI_TAILS_NOODLES] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Petite Tail Noodle", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases LUK"} } } StateIconList[EFST_IDs.EFST_STOMACHACHE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stomachache", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces All Stats"}, {"Reduces Movement Speed"}, {"10ÃÊ ´ç ÇÑ ¹ø¾¿ /¾É±â ¹ß»ý"}, {"Drains SP every 10 seconds"} } } StateIconList[EFST_IDs.EFST_PROTECTEXP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mom and Dad I Love You", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"No EXP loss upon death"} } } StateIconList[EFST_IDs.EFST_ANGEL_PROTECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Guardian Angel", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"No EXP loss upon death"} } } StateIconList[EFST_IDs.EFST_MORA_BUFF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mora Berry", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Resistance to every monsters"}, {"in the fields near the town of Mora."} } } StateIconList[EFST_IDs.EFST_POPECOOKIE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Pope Cookie", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Increases Resistance to all property."} } } StateIconList[EFST_IDs.EFST_VITALIZE_POTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Vitalize Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Increase effects of heal and healing items"} } } StateIconList[EFST_IDs.EFST_G_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Rapid Life-giving Water", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers HP every 3 seconds"}, {"No effect if Berserk State is active"} } } StateIconList[EFST_IDs.EFST_ODINS_POWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Odin's Power", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Decreases DEF and MDEF"} } } StateIconList[EFST_IDs.EFST_MAGIC_CANDY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Magic Candy", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases MATK"}, {"Reduced fixed casting time."}, {"Casting cannot be interrupted."}, {"Drains SP every 10 seconds"} } } StateIconList[EFST_IDs.EFST_ENERGYCOAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Energy Coat", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduces damage in proportion"}, {"to the amount of SP remaining"} } } StateIconList[EFST_IDs.EFST_PAIN_KILLER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Pain Killer", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"No movement delay in receiving damage"}, {"Reduced damage taken"} } } StateIconList[EFST_IDs.EFST_LIGHT_OF_REGENE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Light Of Regeneration", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When the summoner died"}, {"Homunculus will sacrifice to revive the summoner"} } } StateIconList[EFST_IDs.EFST_OVERED_BOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Overed Boost", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ASPD and Evasion"}, {"to a fixed amount"} } } StateIconList[EFST_IDs.EFST_STYLE_CHANGE] = { haveTimeLimit = 0, descript = { {"Style Change", COLOR_TITLE_TOGGLE}, {"Homunculus in Fighter Style"} } } StateIconList[EFST_IDs.EFST_MAGMA_FLOW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Magma Flow", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When receiving damage"}, {"there is a chance to eject magma around it"} } } StateIconList[EFST_IDs.EFST_GRANITIC_ARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Granitic Armor", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduced damage taken"}, {"Lose some HP when the status ends."} } } StateIconList[EFST_IDs.EFST_PYROCLASTIC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Pyroclastic", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Weapon of Deeter and Owner"}, {"Change to Fire Property"}, {"Increased weapon damage"} } } StateIconList[EFST_IDs.EFST_VOLCANIC_ASH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Volcanic Ash", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduced hit rate"}, {"Skill has a chance of failing"}, {"Increases fire damage taken"} } } StateIconList[EFST_IDs.EFST_ATKER_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"´ëȯ´Ü", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Max HP"}, {"Increases HP recovery"} } } StateIconList[EFST_IDs.EFST_ATKER_MOVESPEED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"ÅÂû´Ü", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Max SP"}, {"Increases SP recovery"} } } StateIconList[EFST_IDs.EFST_OVERLAPEXPUP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Maldango Canned Cat", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"When killing monsters in Maldango"}, {"Increases Base and Job EXP"}, {"Increases Item drop rate"} } } StateIconList[EFST_IDs.EFST_PLUSATTACKPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases ATK"} } } StateIconList[EFST_IDs.EFST_PLUSMAGICPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases MATK"} } } StateIconList[EFST_IDs.EFST_MACRO_PERMIT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Using Macros", COLOR_SYSTEM}, {"%s", COLOR_TIME}, {"Macro is activated"} } } StateIconList[EFST_IDs.EFST_MACRO_POSTDELAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Macros Disabled", COLOR_SYSTEM}, {"%s", COLOR_TIME}, {"Macro is deactivated."} } } StateIconList[EFST_IDs.EFST_MONSTER_TRANSFORM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Monster Transformation", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Transformed into monster."} } } StateIconList[EFST_IDs.EFST_SIT] = { descript = { {"Sit", COLOR_TITLE_TOGGLE}, } } StateIconList[EFST_IDs.EFST_ALL_RIDING] = { descript = { {"Riding", COLOR_TITLE_TOGGLE}, } } StateIconList[EFST_IDs.EFST_SKF_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases MATK"}, } } StateIconList[EFST_IDs.EFST_SKF_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases ATK"}, } } StateIconList[EFST_IDs.EFST_SKF_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases ASPD"}, } } StateIconList[EFST_IDs.EFST_SKF_CAST] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Reduces casting time"}, } } StateIconList[EFST_IDs.EFST_REWARD_PLUSONLYJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"Increases gained Job experience"}, } } StateIconList[EFST_IDs.EFST_ENERVATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Enervation", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces ATK"}, {"Removes Spirit Spheres"} } } StateIconList[EFST_IDs.EFST_GROOMY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Gloomy", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Decreases ASPD and HIT"}, {"Forced to release mounts and any related animals."}, {"Mounts and any related animals are disabled."}, } } StateIconList[EFST_IDs.EFST_IGNORANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Ignorance", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Lost a certain amount of SP"}, {"Skills and Magics are disabled"}, } } StateIconList[EFST_IDs.EFST_LAZINESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Laziness", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces Movement Speed and FLEE"}, {"Increases casting time"}, {"Adds a certain amount of SP when using a skill"}, } } StateIconList[EFST_IDs.EFST_UNLUCKY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Unlucky", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces critical rate"}, {"Reduces perfect dodge"}, {"Using skills costs zeny"}, {"Damage over time causes a certain status ailments."}, } } StateIconList[EFST_IDs.EFST_WEAKNESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Masquerade: Weakness", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reduces Max HP"}, {"When evaded, weapon, shield is taken off."}, {"Cannot equip weapons and shield"}, } } StateIconList[EFST_IDs.EFST_STEELBODY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Steel Body", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Sets DEF and MDEF to a fixed amount."}, {"Reduces Movement Speed and ASPD"}, {"Skills are disabled"}, } } StateIconList[EFST_IDs.EFST_LG_REFLECTDAMAGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Reflect Damage", COLOR_TITLE_TOGGLE}, {"%s", COLOR_TIME}, {"Reflects some of the damages received to all enemies in an area"}, {"Consumes SP every second"} } } StateIconList[EFST_IDs.EFST_MVPCARD_TAOGUNKA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Tao Gunka Scroll", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases Max HP"}, {"Reduces DEF/MDEF"} } } StateIconList[EFST_IDs.EFST_MVPCARD_MISTRESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mistress Scroll", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Nullify the Gemstone requirement of certain spells"}, {"Increases SP consumption"} } } StateIconList[EFST_IDs.EFST_MVPCARD_ORCHERO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Orc Hero Scroll", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Immunity to stun status"} } } StateIconList[EFST_IDs.EFST_MVPCARD_ORCLORD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Orc Lord Scroll", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reflects a part of physical damage taken"} } } StateIconList[EFST_IDs.EFST_HANDICAPSTATE_NORECOVER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Recovery disabled status", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"HP and SP recovery are disabled"} } } StateIconList[EFST_IDs.EFST_SET_NUM_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"DEF amount is set."} } } StateIconList[EFST_IDs.EFST_SET_NUM_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { {"%s", COLOR_TIME}, {"MDEF amount is set."} } } StateIconList[EFST_IDs.EFST_SET_PER_DEF] = { descript = { {"DEF amount is fixed at certain percentage."} } } StateIconList[EFST_IDs.EFST_SET_PER_MDEF] = { descript = { {"MDEF amount is fixed at certain percentage."} } } StateIconList[EFST_IDs.EFST_EXTREMITYFIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Asura Strike (Guillotine Fist)", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"SP recovery is disabled"} } } StateIconList[EFST_IDs.EFST_ATTHASTE_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"ASPD Reinforce Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increase Attack Speed"} } } StateIconList[EFST_IDs.EFST_2011RWC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Firecracker", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases all stats"}, {"Increases ATK, MATK"} } } StateIconList[EFST_IDs.EFST_PHI_DEMON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Godfather's Ancient Spirit", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Gives Demon type monster"}, {"Increases Physical and Magic damage"} } } StateIconList[EFST_IDs.EFST_GM_BATTLE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"ÀüÅõ¾à", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Reduced MHP and MSP"} } } StateIconList[EFST_IDs.EFST_GM_BATTLE2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"°í±ÞÀüÅõ¾à", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Reduces MHP and MSP"} } } StateIconList[EFST_IDs.EFST_2011RWC_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Red Booster", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases ATK and MATK"}, {"Increases ASPD"}, {"Reduced variable casting time"}, {"When receiving Physical and Magical damage"}, {"there is a chance to cast Improve Concentration skill"} } } StateIconList[EFST_IDs.EFST_MEIKYOUSISUI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"¸í°æÁö¼ö (Ù¥Ìðò­â©)", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers a certain amount of HP"}, {"Recovers a certain amount of SP"}, {"Unable to move"}, {"Chance to ignore damage when attacked"}, {"Effect wears off by chance when hit."} --½ºÅ³ »ç¿ë ½Ã, µð¹öÇÁ°¡ ·£´ýÀ¸·Î ÇØÁ¦ µ¥¹ÌÁö¸¦ ÀÔÀ» ½Ã, È¿°ú ÇØÁ¦ } } StateIconList[EFST_IDs.EFST_IZAYOI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"16th Night", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Removes Fixed casting time"}, {"Reduced variable casting time"}, {"Increases MATK"}, {"Drains SP per second"} } } StateIconList[EFST_IDs.EFST_KG_KAGEHUMI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shadow Step", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Unable to move"}, {"Cannot use certain skills or item"}, {"Stealth or teleport skills and items are disabled."}, {"Unable to use Emergency Call skill"} } } StateIconList[EFST_IDs.EFST_KYOMU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Kyomu", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"Reflects wont take effect when hit by Physical or Magical Attacks"}, {"Chance the skill will fail when casting"} } } StateIconList[EFST_IDs.EFST_KAGEMUSYA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Shadow Warrior", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Enchanted with Double Attack effect"}, {"Drains SP per second"}, {"Status ends when received a certain number of hits."} } } StateIconList[EFST_IDs.EFST_ZANGETSU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Distorted Crescent Moon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"º£À̽º ·¹º§¿¡ µû¸¥ È¿°ú ºÎ¿©"} } } StateIconList[EFST_IDs.EFST_GENSOU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Oboro Gensou", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Randomly increase/decrease HP and SP"}, {"When hit by Magical Attacks half of the damage"}, {"will be distributed around the area"} } } StateIconList[EFST_IDs.EFST_AKAITSUKI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Ominous Crimson Moonlight", COLOR_TITLE_DEBUFF}, {"%s", COLOR_TIME}, {"When receiving recovery skills"}, {"healed amount will be converted to damage."} } } StateIconList[EFST_IDs.EFST_MYSTICPOWDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mystic Powder", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases FLEE and LUK"} } } StateIconList[EFST_IDs.EFST_ACARAJE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Acaraje", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases HIT and ASPD"} } } StateIconList[EFST_IDs.EFST_M_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mysterious Life Potion", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Recovers a certain amount of HP every 3 seconds"}, {"No effect on Berserk status."} } } StateIconList[EFST_IDs.EFST_FLOWER_LEAF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"dz¼ºÇÑ ²É°¡Áö", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increases FLEE"}, {"Increases perfect dodge"} } }